Gangland (1972)

Playtime: 60
Min. Age: 13
Number of Players:
3 - 8
Publisher:
Christopher Green Games
Designers:
Christopher Green,
John Lane
Artists:
Unknown
Mechanics:
Paper-and-Pencil,
Events,
Betting and Bluffing,
Dice Rolling,
Negotiation,
Variable Set-up,
Open Drafting
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The object of this organized crime game is to get a majority of your opponents to recognize you as the Syndicate Boss. You build your criminal empire by raising funds through Fronts. Use Rackets to close down the Fronts of your opponents. Thugs serve as your muscle. Put out a Hit on your opponents. And, of course, lying is just a fact of life in Gangland...
The game includes a rulebook, 20 plastic stand-up Thugs, 48 round Thug bases (in eight colors), 32 Front cards, 16 Racket cards, 36 Hit cards, a die, playing money, a pad of Recognition Contracts, a Gangland poster, a descriptive insert, and a self-addressed stamped envelope for game questions. There are also 27 Investment cards to be used in the advanced Cicero version of the game.
The game includes a rulebook, 20 plastic stand-up Thugs, 48 round Thug bases (in eight colors), 32 Front cards, 16 Racket cards, 36 Hit cards, a die, playing money, a pad of Recognition Contracts, a Gangland poster, a descriptive insert, and a self-addressed stamped envelope for game questions. There are also 27 Investment cards to be used in the advanced Cicero version of the game.
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ag.gameitem.lastUpdated: 2025-04-25 18:18:35.679